Sadly, it's not on your favourite digital storefronts (which is why the top image is a pretty low rez crop of the game's cover) but you can find it kicking around on sites like Amazon and eBay, if you fancy indulging your nostalgia. It's all a bit trashy, what with cutscenes from the movies awkwardly tying the plot together, but if you like it when Neo does slow-mo flips in floaty black dresses, you'll find a lot to like here. While the game has its problems, its an entertaining and fun romp through the. You'll learn to dodge bullets, pummel bad guys with samurai swords and even fly around combat arenas. Ultimately, The Matrix: Path of Neo is a decent follow-up to Enter the Matrix. This new ending features a bunch of agents fusing into a sort of Megazord for you to fight. Once again blurring the lines between Hollywood and interactive entertainment, The Matrix: Path of Neo features the likenesses of all of the films' key actors - including Keanu Reeves (Neo), Laurence Fishburne (Morpheus), Carrie-Ann Moss (Trinity), Hugo Weaving (Agent Smith) and Jada Pinkett-Smith (Niobe). In their own words: "the Jesus thing, in a video game is well.lame, really lame". Use martial arts, medieval weapons, and guns. In addition, the games’ soundtrack features original songs by the bands that were featured in the Matrix films.
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It plays out differently to the movies, better suiting the narrative established over the last few hours of gameplay. Re-creating the incredible ambience of being in the Matrix, The Matrix: Path of Neo features a full orchestral score playing in surround sound, developed to follow the action of the game. Then there's the moment the Wachowskis (or the digital representations of their mental selves, as they're keen to clarify) appear on screen to explain the game's upcoming ending. That means cubicle stealth sections, kung fu training and even that bit where Neo fails to leap between two buildings like a right novice. You play through a strange hodge-podge of the plots from the movies and Animatrix, though only from Neo's point of view. The Matrix: Path Of Neo is the best Matrix game we have, and to be fair it's bags of fun. But there was 2005's The Matrix: Path Of Neo. It seems like a no-brainer for The Matrix to spin off into video games, but other than an online game and a Max-Payne homage called Enter the Matrix, there's not been much. Borrowing elements from the previous Matrix title, Sony's God of War, and a heap of other context. Given just how influential The Matrix has been, it's surprising there haven't been more video game adaptations. At the forefront of Path of Neo's more notable features is the depth of its combat system. I've watched the three movies, and even dipped into the Animatrix. Maybe it's the whole being confined to my dingy flat for months on end thing, but the idea of plugging my noggin into a new world feels quite appealing.
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